


You can build macros and chorded combinations with other keys and per-key turbo modes, and like I said, it’s dizzying - and Valve barely explains how any of it works. and every one of the Deck’s 20-plus programmable controls can issue multiple different commands depending on how and when you press. You can click, swipe, flick, and “spin” a virtual trackball press down on their pressure-sensitive surfaces and even set their edges to continually move or turn your character. it works on GOG version, all you have to do is to active the player box, and I found that grid defense initial value starts from 0, which means 150 and 205, grid defense has 4 bytes, looking forwards to adding grid defense. In addition to providing an entire traditional gamepad worth of analog joysticks, triggers, and face buttons - almost all of which feel fantastic, I might add - you also get four rear grip buttons and a pair of Steam Controller pads so customizable, calling them “trackpads” feels like a disservice. Okay, you might ask, but all the games I just named have gamepad support - what about the decades of mouse-and-keyboard fare? The Steam Deck lets you borrow or build a dizzying array of custom control schemes that make them feel at home, too.
